preAlpha1 "An End-in-Themselves" and Beyond...
As important as player fun, game feel, and non-violent gameplay is to Gitcha Gotchu Garden's design, agency is also important. It's important to me that with Ami are ends-in-themselves and not just means to an end for the player. In that regards, GGG should be able to play itself.
PreAlpha builds will be more simulation than player-driven design to get Ami autonomy to an interesting place before player interaction; I'll consider releasing public builds if preAlpha content gets interesting; below is a brief outline of what I'm planning on working on for (at minimum) the next month.
preAlpha1 goals:
- When hungry, Ami will seek out food and feed themselves between two choices
- When bored, Ami will seek something to entertain themselves between two choices
- When tired, Ami will go to sleep
- When the requirements have been met, Ami will grow through its life cycle
- When Ami become of Age, they decide a main street work choice based on past experience
- A new Ami is created and can interact (minimally) with main street street Ami
preAlpha2:
- Ami can sign up for events
- Ami will trend towards doing activities that might help it perform in the event (i.e. training speed for a race )
- Ami can compete in an event (results simulated)
- When Ami become of Age, they can decide between another two main street work choices based on past experiences
Beyond:
If things get hard (looking at you, preAlpha2), I do additional roadmap planning which I'll share. If things get *really hard*, I might do more art/music concept work, which I'll also share.
Gitcha Gotchu Garden
Be a friend, sow a town and watch it grow
Status | In development |
Author | CraigoryHam |
Genre | Simulation |
Tags | artificial-intelligence, Casual, Gardening, Life Simulation, Non violent, Virtual Pet |
More posts
- What is Gitcha Gotchu GardenFeb 06, 2022
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