What is Gitcha Gotchu Garden


What is GGG?

"Gitcha Gotchu Garden is cross between the pet simulator elements of Tamagotchi, the training elements of Monster Rancher, and the event system of the Chaos Garden meta game in Sonic Adventure 2" is how I explain GGG to people in passing, but this explanation is simplistic and not wholly descriptive.

A podcaster once described it to me as a life-coach simulator which, totally fair.

My long-form answer:

  •  Gitcha Gotchu Garden is a game that gives its players the opportunity to walk with the inhabitants of the world, "Ami", through their adolescence, engaging in play or skillful practice, cheering them on as they enter events, and the like.  
  • Ami can make their own choices, so the player can also just "be" and observe and watch things unfold.
  • When Ami become of age, they leave the area the player inhabits. The Ami's early life experiences inform how it decides what to do during this next stage of life, whether that means opening a coffee shop, a dance studio, or a venue. 
  • The player can then take their new Ami and visit their old friends on Main Street, where their old Ami bring new interactions and experiences to the other Ami and the player.

Maybe a shorter answer is that GGG is a microculture simulator with pet simulator roots and contemporary systems design exploring non-violent gameplay and agency.  The elevator pitch still eludes me

Comments

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(+1)

The art looks great!  Sounds like a virtual pet daycare.

Thanks!  I'm still searching for that extra "something" in the art direction, but I'm happy with what I have to far.

My big brain idea is balancing the fun and engaging parts of these games with the more contemporary sim features that make for emergent scenarios so that it feels more like a building a community than a daycare.  It's ambitious, but if I only managed to land on virtual pet daycare maybe I think it'll still be a fun experience